08:21:07:898NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
08:21:07:947NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
08:21:07:948NoneAmplitude.Framework version 2.5.16+496d0d3f13.
Amplitude.Framework.Application:OnApplicationStarting()
08:21:07:948NoneStarting the application, version is V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)...
Amplitude.Framework.Application:OnApplicationStarting()
08:21:07:948NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.
Amplitude.Mercury.Application:OnApplicationStarting()
08:21:07:965NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
08:21:07:975NoneLoading registry file 'C:/Program Files/Epic Games/HUMANKIND/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:21:07:993NoneRegistry file 'C:\Users\Billy Johnson\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:21:07:998NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/EGS (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
08:21:08:046NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:21:08:053NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:21:08:054NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:21:08:070NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
08:21:08:123NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
08:21:08:172None[EGS] EGS initialization
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()
08:21:08:173None[EGS] Failed to create platform. Ensure the relevant Epic.OnlineServices.Platform.Options are set or passed into the application as arguments.
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext() Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+ d__22:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:21:08:247Noneusing Credentials, Type = ExchangeCode, Id = , Token = 7402bf410e404550b53c8fe1bdee42af
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__25:MoveNext()
08:21:08:250NoneObject reference not set to an instance of an object
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__25:MoveNext() Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+ d__25:MoveNext() Amplitude.Coroutine:Run()
08:21:08:250NoneCalling Application.Quit() now...
Amplitude.Framework.Application:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:21:08:251NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
08:21:08:268NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
08:21:08:284NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()